The 2-Minute Rule for halfling 5e
Experimental Elixir gives an additional potion (or even more at higher levels and/or by shelling out spell slots). A few of these can be truly handy, which include introducing a d4 reward to each roll for just a moment. Sadly, you don’t get to choose which potions you’re offered, and must roll randomly over a d6 table.Stars – For these druid